![]() However, the religion's holy sites are scattered far and wide making reformation very hard. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. When AI characters reform a religion they generally take 1 or 2 doctrines that match the unreformed version. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. ![]() "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. ![]()
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